Month: November 2017

Sleep Tight, debut project from We Are Fuzzy, revealed.

I’ve gotta say, after attending PAX Aus this year, I don’t think I have ever been as excited about upcoming Indie releases as I currently am. There are just so many damn amazing games that these small development teams are working on at the moment! Yesterday, I was informed of another upcoming release that has instantly hit my ‘Must-Play’ list. Sleep Tight is the inaugural release for the indie studio, We Are Fuzzy. Founded earlier this year by Maxx Burman and Banks Boutté, We Are Fuzzy already has an amazing line up of talent working for them. From veteran...

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Odd Gods – PAX Aus 2017

There is nothing more enjoyable as a games journalist then when you turn up to a booth at PAX Aus that you were not too sure about and then you watch the game and talk to the developer behind it and you are simply blown away by the game. This is exactly what happened to me when I went up to the Inn Between Worlds booth where they had the game, Odd Gods on display. Gil Maclean, the game’s Creative Director and Game Designer had messaged me to make sure I was going to check the game out, which...

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PAX Hardware Round Up

It’s often overlooked how much effort goes into the hardware booths at conventions such as PAX as it’s easy to get wrapped up in the newest games, but this is one of the ways that connections between enthusiast buyers and brands are forged. There seems to be roughly 3 types of setups, the flashy, the functional and the pristine. From what I can tell the biggest companies tend to run pristine as they can usually afford to have a fairly low amount of stuff on the show floor to catch your eye. They usually have the luxury of a...

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Super Hype Train Ep23 – Projection

This week Wilko and Whip got the pleasure of chatting to Michael Chu, the Director of Shadowplay Studios that is bringing us Projection mid next year. With the game coming to Steam, PS4, Xbox and Switch it is a great artistic platformer that anyone will be able to get into and enjoy.

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PAX Aus 2017 – Toybox Games Studios Interview

At the end of my first day of PAX Aus, I happened to be walking passed the PAX Rising area towards the exit, intent on getting back to the room, putting my feet up and writing the next chapter of my Journey. As I was passing, I happened to catch a poster for an indie game out of the corner of my eye that just stuck with me. That game was Primordials: Fireborn, and I made it my mission to go say G’Day to the team behind it the next day. Josh: So here I Am, back down in...

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